About This Game "When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..."On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though.The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all). Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story.- 55+ entirely animated locations (rooms)- 10+ characters- 8 Major Puzzles (no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...)- 16 000+ words story (fully voiced)- about 10 hours to beat Ghostdream for the first time.- 20+ songs OST- 60 pages art book (with a puzzle guide) 7aa9394dea Title: GhostdreamGenre: Adventure, Casual, IndieDeveloper:ArkHousePublisher:Forever Entertainment S. A.Release Date: 24 Oct, 2016 Ghostdream Free Download [License] ghost dream perfume set. ghostdream pc. friendly ghost dream. ghost dream smell. ghostdream download. holy ghost dream. ghost dream nightmare. ghost dream boots. ghost dream 50ml gift set. ghost dream lyrics. ghost dream advert song. ghost dream the perfume shop. ghost dream review. ghost dream eau de parfum spray. ghost dream 30ml. ghost dream advert song. unicorn ghost dream. ghost dream number. ghost dream image. ghost dream sleep paralysis. ghost dream mini christmas bauble. ghost dream definition. ghost dream perfume 50ml. green ghost dream. ghost dream lookup. ghostdream game. ghost dream during pregnancy. ghost dream eau de toilette. unicorn ghost dream. ghost dream auntyflo. ghost dream basenotes. ghost dream blouse. ghost dream in pregnancy. ghost dream perfume gift set. ghost dream fragrance. ghost dream 30ml gift set. ghost dream 10ml. ghost dream ebay. ghost dream walkthrough. ghost dream nightmare. ghost dream meaning in hindi. ghost dream eau de parfum 50ml. ghost dream eau de toilette. ghostdream video game review. ghost dream perfume. ghost dream body lotion. ghost dream or daydream. ghostdream download. ghost dream gift set ebay. ghost dream meaning dream mood. ghost dream during pregnancy. ghost dream interpretation auntyflo. ghost dream mod. ghost dream 100ml. ghost dream gift set 30ml. ghost dream gift set perfume shop. ghost dream blouse перевод. new ghost dream. ghost dream what does it smell like. ghost dream gift set ebay. ghost dream meaning in tamil. ghost dream aegyo. ghost dream blouse lyrics. ghost dream perfume best price. ghost dream 50ml. ghost dream.com. the ghost dream. ghost dream perfume shop. ghost dream moods. ghost dream moods. ghost dream stream. ghostdream pc. dream ghost dream. nun ghost dream. ghost dream meaning in tamil. ghost dream perfume. ghost dream meaning auntyflo. ghost dream meaning. ghost dream eau de parfum gift set for her. ghost dream gift set. ghost dream perfume boots. a ghost dream. ghost dream meaning auntyflo Good game for those who speak well english and have an high IQ! it's pretty much an Mensa IQ test without looking at the guide:). A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game.. A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game.. This is one of those "I really wanted to love this game" reviews. I tried. I tried really hard. I read the reviews and the most common complaints just made me more eager to play. I love old school, cryptic, puzzles and I didn't expect to figure out all of the puzzles on my own. Many of the old games came with some kind of printed material that might be needed in the game. One of the things I enjoyed was taking a puzzle solution I whiffed on and going back to discover what detail in the game I had missed. (Like putting detangling cream in a machine that removed T's so that I could straighten someone out ie: de-angling them ...circa 1986) .Where this game lost me is that even when I replayed the Act for a puzzle I couoldn't figure out ***with the solution in front of me***, I still felt like there was a disconnect between information given and puzzle solution. That disconnect may be a designed component of the "Dream" atmosphere and gameplay, but it should disappear when the answer is known. I I still think the game is worth playing, I just can't love it like I wanted to.. Chooo chooo!!!. Good game for those who speak well english and have an high IQ! it's pretty much an Mensa IQ test without looking at the guide:). A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game.. You click around and random text appears. The menu is hidden and I had to guess how to do the most interesting action, quit.. This adventure has an interesting graphics style, but that\u2019s about all. Unintuitive puzzles, uninteresting music and boring dialogs made the game quite a chore to finish. I just couldn\u2019t attune to it. Dialog Testing - Early Access Build 9: Hey everyone, and sorry about the radio silence lately!I've been taking some time off development, but now I'm back with regular updates again!This update adds a dialog system to the game. The dialogs will be mainly used in the conquest mode (which obviously isn't available yet), but I figured I should spend some time working on this feature and get your feedback on its first iteration. This means the gameplay changes in this update are very light, but you should look forward to some of the upcoming changes that are hinted at in this update ;)!Right now there are two dialogs available in the game. The first one will automatically pop up, but the second is hidden in the game. Make sure you check out the new roadmap page for some hints to find it!The roadmap was added to give a more clear picture of what remains to be added into the game before it leaves Early Access. I want to keep adding features to the game after it leaves Early Access too, so don't get discouraged if your favorite game suggestion isn't on the roadmap, it might be added later down the line anyway!Full change log:- Added dialog system- Added roadmap menu page- Fixed some minor issues when loading modded maps/weapons- Added some weapon modding features allowing modders to create more realistic weapons with simulated chambered rounds and mag drops.- For sure no secrets!!!To anyone a bit sad that this update doesn't contain more gameplay updates - sorry about that! I'll make sure to update the beta branch with new gameplay elements as soon as possible, so be on the look out!!!Finally, Ravenfield has now been on steam for exactly one year, and I'd like to thank everyone for the massive support for the game! Thanks to you, I can work full time on the game without any worries which is super exciting! Thank you!Enjoy this update!/SteelRaven7. Bomber and vehicle improvements - Early Access Build 6: It's time to drop bombs in the new update for Ravenfield, adding this new iron bird:This update has also significantly improved the handling of ground vehicles, allowing you to more smoothly cruise around the map in your jeep or tank! Other vehicles such as planes and helicopters have also had their handling tweaked, but there's still some work to be done to really nail the feel, so let me know what you think about the changes so far!Full change log:- Added Bomb Plane- Added ability to have multiple, switchable weapons in vehicles (switch between them like you switch infantry weapons)- Added additional ground attack rocket weapon to the Attack Plane.- Complete overhaul of car based vehicles (Jeeps, Quads, Tanks)- Added third person camera to vehicles. Toggle it with C by default- Added Raven Control game mode parameter - this makes the Raven team start owning all neutral points- Slightly increased helicopter and attack plane speed- Rebalanced attack plane machine guns, they now deal slightly less damage so dogfights last longer- Added armor rating system to vehicles and weapon projectiles. This allows modders to specify what projectiles can damage what vehicles in a much better way.- Attack planes, Quads and RHIBs can now be damaged by small arms fire.- Added team indicator stripes on Planes and Helicopters- Scalpel and Hydra now has lock on sounds/animations- Plane wings come off when the plane is destroyed- Slight changes to Archipelago island airfield to acommodate the bomber- Added support for modded levels to use custom hand models- Nerfed SLAM-R slightly by reducing its projectile speed and damage.- Added third person weapon model to the player soldier 3d model so shadows look correct- Improved character animations when looking around while seated.- Added vehicle testing level to try out vehicles in a simple way- Added testing game mode that lets you spawn on any capture point.- Added fallback code to prevent game crashes related to physics.- Added a "-noworkshopmods" launch option that disables the loading of workshop mods/maps- Added a "-nocontentmods" launch option that disables the loading of weapon mods- Pressing F9 in the spectator camera mode will now take a super high res screenshot and save it in ravenfield_Data/screenshot.png- A bunch of smaller bug fixesHotfix 1:- Improved Archipelago navmeshes to prevent vehicles (especially tanks) from getting stuck near the island airport- Tweaked AI car/tank driving so to reduce some wobbly, zig-zag driving behaviour- Fixed Tank and Quad names showing up as VEHICLE in the squad order UI- Fixed Tank sliding along the ground when destrotyedKnown bugs:- The Bomb Plane sometimes causes a physics-related crash. I'm still trying to figure out ways to mitigate this problem.On top of the changes to official vehicles, this update has also laid the groundwork for vehicle modding which I intend to roll out in the coming weeks. If you want to try custom vehicles out as soon as possible, make sure you keep up with the updates on the Beta branch of the game.For more information about vehicle modding, you can chat with me and other community members on the official Ravenfield discord server at https://discord.gg/ravenfieldEnjoy this update!/SteelRaven7. Custom maps & Workshop integration - Early Access build 3: Hi, I hope everyone is having a good time in the summer heat!Have you ever wanted to see what the Ravenfield community can do when they get access to Ravenfield's mapping tools? Then you're in luck! Check out the over 30(!) maps already available on Ravenfield's Workshop page: http://steamcommunity.com/app/636480/workshop/The workshop already features some amazing creations, including the world famous flying turtle level by Viotech3, SkyTurtle:Make sure you check out this map and all other cool stuff available on the workshop! If you want to make your own level, check out the Official Map Creation Guide! You can also reach other map makers on the Discord chat server at https://discord.gg/xavGMJa and talk to other map makers!Changelog:Custom map making support!!!Steamworks integration including workshop integration.Added several useful ways for map makers to influcence pathfinding and AI decision making, including avoidance zones and pathfinding links.Updated to Unity Engine version 5.6.2Solved an issue where the player could sometimes clip through objects seemingly randomly.Explosions no longer deals damage through walls.Hotfix 1:Fixed menu buttons not working on some linux computersHotfix 2:Removed the floating machine gun in archipelago that I totally placed there on purpose... :PAdded a steam_appid.txt file so you the game automatically connects to steam even if you launch it via the executable file.If the game is not connected to steam, there now is a text indicating this in the mods menu.Improved Scan Pathfinding functionality for map makers with automatic Relevant Pathfinding Point placement and area colors.Hotfix 3:Fixed a bug when running Scan Pathfinding.Hotfix 4:Reverse mode now works again!Hopefully fixed Helicopter/Tank/Other explosions sometimes not dealing damage. I've had some trouble reproducing and testing this, so let me know if it's still an issue!Made Custom Actor Model component a bit more robust if you give it weird input.Enjoy this new update!/SteelRaven7. Rivers & Citadels - Early Access Build 13: Rivers? Check.Citadel? Check.Smoke? Check.This update introduces new maps to Ravenfield: River Delta and Citadel. This brings the total number of maps up to 9! Included in the update are numerous tweaks to the AI. Bots will now use entirely new paths to attack flags, so expect battles to be more dynamic than ever!The official Ravenfield armory has also received some new weapons such as a smoke grenade and entirely new grenade launchers! You can try out the new sight zeroing feature on the grenade launchers, especially useful for hitting long range shots (Hold T and scroll up/down to zero the sights). You can see what sight option you're using next to the ammo counter in the bottom left corner:Full change log:Main features:- Added River Delta map- Added Citadel map (it's still in early development, expect bugs!)- Added Smoke grenades to block sight- AI will use smoke grenades to cover their attacks.- Added support for alternate weapon fire, switch with X. (available on the Patriot GL)- Added support for alternate sights, switch by holding T and scrolling up/down (available on Patriot GL and Thumper)- Added Patriot GL, which is a Patriot with an underslung grenade launcher.- Added Thumper grenade launcher.- Improved how AI navigates the map, they will now spread out and use new paths when attacking.- Added support for objects blocking the AI's vision. This is used in smoke grenades and some trees to block their vision.- Added loading screen when starting a map. It's work in progress and silly, I think you'll like it!Other fixes:- Buffed Patriot by increasing its projectile speed and reducing the spread slightly.- Scalpel has been reworked, it now deals significantly less damage but can be resupplied and comes with spare missiles. Makes it a viable but slow anti-armor weapon at long ranges.- Reduced bounce on grenades to make it easier to land them just where you want them.- Some tweaks to audio mixing.- Added a slight speed boost to infantry if they haven't been in combat recently. This makes it a little quicker to reach the front lines on foot.- Updated weapon reflection sounds to include a firing sound.- Fixed AI not driving animation driven vehicles (such as walkers) properly.- Removed AI running away from incoming vehicles (It's much more fun to just run over them instead)- AI now runs away from grenades only if they can see them.- AI now distinguishes between different target types when looking for targets. Infantry can be spotted up to 1 km away. Vehicles up to 3 km and really large vehicles up to 10 km. These are only the theoretical maximum values, in reality AI's vision range greatly depends on the map's fog setting.- Fixed a bug where AI would not fire in vehicles.- Fixed a bug that would sometimes cause very long loading times for custom maps.- Improved how AI drives vehicles. This especially affects boats and will make them less prone to crashing into scenery.- Fixed some camera bugs with photo mode.- Misc AI tweaksHotfix:- Added some missing colliders on houses in Citadel.Enjoy the update!/SteelRaven7. Archipelago and Battle Ship updates on the Beta Branch: I'm currently working on revamping Archipelago, and will be uploading new builds of the map fairly regularly on the Beta Branch.Currently, the Beta Branch update contains:Archipelago level updatesBattle Ship armed with a mortar and autocannonImproved AI that handles multiple islands much better than beforePathfinding tweaksKeep in mind that the beta branch gets updated very regularly, so some features might be buggy or break entirely! Don't expect new updates to work flawlessly!If you want to check out this work-in-progress update before its official release, you can opt into the beta branch via steam without a password. Here's how to opt into the beta branch:https://twitter.com/SteelRaven7/status/869606992746250242I will also be tweeting about the beta branch updates, so follow @SteelRaven7 to keep up with the latest news.. The Big One - Early Access Build 11: Get ready for the biggest update so far: EA11This update features 2 new maps, Mountain Range and Canyon:Mountain range is a large map focusing on air combat, so prepare to put your dogfighting skills to the test! All air vehicles, from attack planes to transport helicopters are available on this level which makes the airspace quite chaotic. You can also fight on the ground, battling for capture points along a range of mountains.Canyon is a very open, mid-range map with lots of room for tanks and infantry to get around. The battle takes place in a drained dam, and even features a stranded aircraft carrier! The center of the map is entirely open, so prepare for a massive battle. Alternatively, you can flank the open area using a cave system.With EA11, it's now possible to specify weapons and vehicles on a per-team basis, allowing you to recreate historical battles, zombie apocalypses or whatever you can imagine! Maybe Eagle with pistols vs Ravens with anti tank launchers?EA11 also improves how your AI buddies get around, making them move smoother around the battlefield. On top of that, several key areas of the game have been optimized, so you should get higher framerates than before! Full change log:Main features:- Added new map: Mountain Range- Added new map: Canyon- Added team-specific weapons and vehicles game configurations- You can now restrict player weapons too with a checkbox in the weapons switch.- You can also save and load your game configurations- Changed how vehicles/turrets spawn, they will only spawn on capture points owned by a team- Added priority based sound mixing. This should help make important sounds such as gunfire close to you stand out more, and generally make the game sound clearer.- You can kick dead bots to spawn a small ammo pickup. Perfect for when you're running dry!Other fixes:- Added zoom to spectator camera, hold ctrl and scroll to zoom.- Fixed spectator camera bugging out when attached to vehicles that die.- AI now avoids using weapons with splash damage if it can hurt teammates with it. In some circumstances (such as on a tank capturing a flag) they will still fire no matter what.- AI movement improvement, now way smoother than before- AI will sprint more than before, making it faster for them to reach capture points- AI defense improvements, they will now track down units who are capturing a flag.- AI now has a high chance of picking AT weapons when defending a flag that is under attack by a vehicle.- AI will now play climbing animations when climbing steep hills/obstacles- AI will no longer be able to automatically spot enemies if they are not in their viewcone.- Removed kill feed from skeletons in haunted mode.- Misc improvements and bugfixes to AI- Overall game optimization- Added draw distance option- Added v-sync option- Scalpel now only has 1 round, use it wisely!- Fixed an issue with helicopter miniguns sometimes not working correctly- A few minor tweaks to anti-tank weapon damage- M1 Garret now uses sniper sensitivity when aiming for more precise long range shots- Unlocked some previously secret weapons by default.- Sprinting while being crouched will now make you automatically stand up (only applies to toggle crouch mode)- Misc bugfixesEnjoy this update!/SteelRaven7
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Ghostdream Free Download [License]
Updated: Mar 18, 2020
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